Subsequent versions had players worrying about terrain, density, land value, as well as a plethora of financial matters.
Understanding the relationships between each type of zone, while offering services, amenities, and a tax rate that kept your citizenry content kept a generation of gamers glued to their monitors.īut like so many inspired game concepts, a succession of sequels instituted feature creep into the city management franchise.
Although a game built around the idea of urban development might have sounded tedious in description, designating industrial, commercial, and residential areas was as approachable as it was captivating. 1989’s SimCity was an irrefutable work of genius.